“The music brought people to ‘Hamilton’ in some cases before the actual production of the show brought them there,” says Edelman. Super League and “Hamilton” creators suspect their simulator will attract some visitors who have never heard of the musical, but will get caught in its gravitational force - much like the cast album became a hit by people who hadn’t yet seen the show. “When you bring intellectual property to a medium where it did not originate, if it doesn’t have kind of some of the natural components to it already that belong in that new medium, it isn’t easy,” says Edelman. The breakthrough came when it was conceived as a simulator, one of the most popular Roblox genres. The hardest part was taking an award-winning linear narrative and turning it into an interactive experience. “They became our our test group as we’ve been going through this.” “My kids during COVID were glued to Roblox,” she says. She had been pondering a marriage between the musical and a gamemaker, eventually turning for advice to Edelman, her brother, who knew the perfect platform. The genesis of the idea came from Maggie Brohn, the executive producer for “Hamilton” worldwide and chief operating officer of Adventureland LCC, the lead producer for “Hamilton” and other Broadway shows. And if you can achieve that with an intellectual property, you can bring it into any channel and have success because it has that innate feel of belonging everywhere,” Edelman says. “‘Hamilton’ has achieved something that feels timeless. (There are also Easter eggs, like The Public theater, a nod to the off-Broadway space where “Hamilton” premiered.) David Korins, who designed “Hamilton” for the stage, consulted on the look of the simulator and offered his tweaks. Each scene is carefully realized, with ceremonial swords, candles burning, flowers, artwork, sandbags and smoke.
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